import pygame pygame.init() screen = pygame.display.set_mode((640, 480)) pygame.display.set_caption("Bounded Move") clock = pygame.time.Clock() BG = (20, 20, 20) GREEN = (60, 180, 80) SIZE = 50 x = 295.0 y = 215.0 speed = 4 running = True while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False keys = pygame.key.get_pressed() if keys[pygame.K_a]: x -= speed if keys[pygame.K_d]: x += speed if keys[pygame.K_w]: y -= speed if keys[pygame.K_s]: y += speed x = max(0, min(x, 640 - SIZE)) y = max(0, min(y, 480 - SIZE)) screen.fill(BG) pygame.draw.rect(screen, GREEN, (int(x), int(y), SIZE, SIZE)) pygame.display.flip() clock.tick(60) pygame.quit()